
Most of the jRose items will be implemented into the game as fashion or common clothing. We will strive to continue this quest as time allows and hopefully keep up with the community's leveling progress. The Luna section of the Episode quest has already been written - we are working on implementing it now. All Union shops will carry the same items as well, so there is no need to join a different Union to get a different item.Įpisode Quest.

Therefore, we will either remove the option to leave a Union entirely or create a fee system where jumping from Union to Union ceases to be profitable. I personally see that as a flaw - Unions are supposed to be about loyalty. There are two possibilities for how we will be handling Unions and the fact that people "Union hop" during War times. As it was in most servers, the defenders very rarely won Union Wars - defeating the purpose of having them to begin with. More HP will be added to defenders' crystals, along with other changes aimed at making them substantially stronger. If we separate Union Wars into level breaks, then everyone can participate and have fun. One thing about UW was that it ceased to be fun for new players since high level players are untouchable to them. Some changes we have planned include two Union Wars a day as well as Planetary Union Wars (meaning that there will be a level-restricted war on each planet). These always needed a great deal of work, in my opinion. The game continues until all but one player is "it" - that player is crowned the winner. When killed, you are respawned as "it" along with the other person. We all know what Capture the Flag is Team Tag is a game where a random person is chosen as "it" and chases down and kills the other players. Two games currently in development are Capture the Flag and Team Tag. Keep an eye out for them (IMG:style_emoticons/default/wink.gif) These kings, when killed, will randomly spawn the new mob that drops the blue armours. We are adding more kings throughout the game to add to variety. These new armours will be dropped exclusively by a new mob. The blue names you are used to are all in game but their stats have been changed to make them more relevant to all classes.

We intend to recolour these armours as well in order to give a little more variation to the look of Rose. These are completely inserted and implemented in the server and client files. To that end, here are just a few of the things that are in the works and their status as of right now:īlue armours. The idea is to make the game fun no matter what level you are, rather than just making it a race to the end for PvP dominance. We have a number of plans for this server not the least of which is actually having an End Game plan, something to actually strive towards and to make the higher levels fun to play.

Why rush people to an end that doesn't really exist? The thing is, the game is far more complete at low levels than it is at high levels, so creating a high rate server makes no sense (in my opinion). The game is lacking in a number of regards, but mainly in alternatives to grinding for levels. We've always felt that Rose was a wonderful game with some fatal flaws, and some of those flaws were compounded by the private server market when most of them went high rate. We will be making substantial changes to the game over time. Whats new? read up.Īkram Online is a vision of what we believe Rose should be - or should have been from the beginning.

Rose Online never die! Wow new server opening soon. If you have any comments pls leave on my cbox. Most of the pictures posted in my blog were taken using my Sony WX5, Nokia n handphone.
